触发事件
Triggering local events
To trigger a server event from inside a server-side script, or trigger a client event from inside a client-side script, use the TriggerEvent()
(or for JS, emit()
) function.
Example
Lua
TriggerEvent("eventName", eventParam1, eventParam2)
C#
TriggerEvent("eventName", eventParam1, eventParam2);
JS
emit("eventName", eventParam1, eventParam2);
Triggering server events
To trigger a server event from inside a client script, use the TriggerServerEvent()
(or for JS, emitNet()
) function.
Example
Lua
TriggerServerEvent("eventName", eventParam1, eventParam2)
C#
TriggerServerEvent("eventName", eventParam1, eventParam2);
JS
emitNet("eventName", eventParam1, eventParam2);
Triggering client events
To trigger a client event from a server-side script however, use the TriggerClientEvent()
native if you’re using Lua, the C# method below, or the JS method.
Lua
TriggerClientEvent("eventName", targetPlayer, eventParam1, eventParam2)
-- Use -1 for "targetPlayer" if you want the event to trigger on all connected clients.
C#
// Method one. Trigger an event directly on a client source.
player.TriggerEvent("eventName", eventParam1, eventParam2);
// Method two. Trigger an event for everyone on the server.
TriggerClientEvent("eventName", eventParam1, eventParam2); // Note you do not need to specify a target of -1.
// Method three. Again, triggering an event directly on a client source (like method one),
// but using the TriggerClientEvent native function instead.
TriggerClientEvent(player, "eventName", eventParam1, eventParam2);
JS
emitNet("eventName", targetPlayer, eventParam1, eventParam2);
最后修改 2023年01月26日: 翻不动了,就这样吧 (d2d0f76)